Yep. More mapping along the lower Walker. Now the goal is to complete the north half. One of 4 maps I worked on today...believe it or not, jumping around from map to map (actually in 2 hour increments) preserves my sanity.
The current 'Dead Tree' version...damn it is small.
Moving on, finally. The two images below show what the map looked like on October 1 and what it looks like now (after ~100 hours of mapping and GIS work since 9-30-09). The (pen)penultimate map shown here illustrates the location of contacts presently attributed as 'intraformational' because I was unable to consistently divide them across the entire map in time. Map now goes to NBMG cartographer who will find many problem areas, require additional input from me, but ultimately generate a nicely laid out product. That will be the next post in the series....at the end of October....if I survive GSA.
Nearly finished. Most polygons fixed (there is one major leak...ack!), although many Holocene fan units have been lumped for now. The underlying map is considerably more complex, but cannot live up to it across the entire map, so it remains somewhat general for now. Added lacustrine bar symbology to reduce monotony in the 'beach blankets'. Have to stop working on it tomorrow AM.
Eight more hours, on a Sunday with great weather no less. Map is close to 'good enough for now'. It is boiling down to all of the small, complex areas and is looking pretty good overall. Only a few glaring glitches to fix if I have time. Otherwise, will emphasize 'Preliminary' in the title more than usual.